Snapshot for Traveller: The New Era
Snapshot was originally created in 1979 and published by GDW, Inc. The
variation I have listed here is a modification of those original rules
to the "3rd Edition" of Traveller - Traveller: The New Era.
This adaptation is not copyrighted and is for personal use only.
Snapshot is a variant of the combat rules in Traveller for use in close
quarters, specifically on board starships. This version of Snapshot has
some modifications from the Traveller: The New Era rules and layouts to make
it easier to play and closer to the original Snapshot in concept.
The key modifications made to the combat rules are:
- Deckplans are in 1m x 1m squares. The 2m x 2m grid normally used for
combat in traveller simply doesn't have the resolution to allow for
single-person combat situations in tight quarters.
An easy solution for those with the older deckplans is to simply continue
using them as is - one person per square. The newer (2m) deckplans can
simply be drawn such that each 2m square has four 1m squares internal to it.
If you're looking for deckplans, here's what I have available in gif format:
- Combat rounds take 10 seconds, instead of 5. In the original traveller,
combat rounds lasted 15 seconds. I based all the point costs around
the original traveller, and then tried to scale it to the faster movement
of Traveller: The New Era. The result was a combat round of 10
seconds, with 6 combat rounds per minute.
Folks experienced with the Traveller combat system will see this setup
(Action points for movement) will mean a greater difference between
character's speed based upon their characteristics.
Each player gets action points based upon her or his characteristics. These
action points are used over the course of the combat turn. They can not
be saved, although not all need to be spent. Each character will receive
a minimum of 8 action points.
Total Action Points = AGL + CON + (2 x INITIATIVE), Minimum = 8
Combat Round = 10 seconds
Deckplans use 1m x 1m grid
You can only have 1 "active" player on any given square. Unconcious or
dead players do not count as active.
Action Point Chart
These point allocations are guidelines only. We've play-tested them to see how
they work, but feel free to change them as you like.
The sections with (bulky) refere to characters wearing bulky clothing such as
vacc suits or very heavy cold weather clothing.
Draw Gun or Blade 1AP
Holster Gun 2AP
Sheath Blade 6AP
Sneaking Movement x3AP
Evasion x3AP
Aiming Attack 8AP
Snapshot Attack 4AP
Aiming Attack (burst) 12AP
Snapshot Attack (burst) 6AP
Hand Grenage Attack 2AP to arm
4AP to throw
10AP to wait
Pick up object 1+d6AP (1 to abort)
Move forward 1AP/2 meters
Move sideways or back 2AP/2 meters
Turn 90¡ 1AP
Run (human) 2AP/6 meters
Run (Vargr) 2AP/8 meters
Give Signal 2AP
Give Command 8AP
Stairs Up 2AP/2 meters
Stairs Up (run) 3AP/6 meters
Stairs Down 1AP/2 meters
Stairs Down (run) 2AP/6 meters
Open Sliding Door 1AP, Wait 3AP
Open Iris Valve 1AP, Wait 3AP
Open Hatch 8AP
Move through portal (normal) 1AP
Move through Door/Iris Valve (bulky) 1AP
Move through Hatch (bulky) 3AP
Open Access Panel 1AP to access
6AP to cross
ZeroG hand-crawl 4AP/2 meters
ZeroG jump 3AP+2AP/2 meters until landing
ZeroG walk 6AP/2 meters
Regain control in ZeroG (wall) 6+d6AP
Regain control in ZeroG (floor/ceiling) 6+2d6AP
Break down sliding door 6AP/attempt
Activate Swtch/Stud 1AP
Wound Effects
I also made some modifications to the effects of wounds for the use
in Snapshot, as well as changing the healing times to some extent.
- Scratch
- Lose 8AP this round (only once/combat)
- d6 days to heal
- Slight
- Lose 3+d6AP each round (-1 Init)
- 5+2d6 days to heal
- Serious
- Lose 3+2d6AP each round (-3 Init), STR/2
- 20+d10 days to heal to Slight
- Critical
- Unconciousness/Death = 0AP, STR/2
- 2d6 weeks to heal to Serious
- If damage from any combat round is greater than the characters Agility,
the characters loses the remaining AP for that turn and the next
(knockdown).
- If damage from any combat round is to the head, add (d6) damage and
compare that to the constitution of the character. If the modified damage is
greater than the constitution, the character is stunned.
- To Regain conciousness:
If dam+d6 < 2 x CON, Difficult task vs. Consititution
If dam+d6 > 2 x CON, Formidable task vs. Consititution
- To attemp a landing in a Zero-G environment:
- Average vs. ZeroG for routine tasks,
- +2 Diff for using Slug weapons
- To regain control in a Zero-G environment:
- Difficult vs ZeroG
Burn Damage
Type Damage
--------- -----------
WP 2d6/second
Thermite 2d6/second
Plasma 2d6/second
Fuel d6/second
Structure d6/5seconds
Automatic Fire
Burst Size dice lost per dice lost per
range beyond short extra point recoil
---------- ------------------ ------------------
3 1 1
5 2 1
10 3 2
Fragmentation Attack Table
Burst Radius Range d6 hits 1 hit 0 hits Damage Pen
------------ --------- ------- ----- ------ ------ ---
Primary 1x Burst 1-3 4-6 7-10 2d6 1
Secondary 2x Burst 1-2 3-4 5-10 d6 Nil
Traveller is a registered trademark of Far Future Enterprises.
Portions of this material are Copyright ©1977-1996 Far Future
Enterprises.
|
Joseph Heck
(joe@mu.org)
21 August 2000
http://traveller.mu.org/house/snapshot.html