Snapshot (TNE) Actions Total Action Points = AGL + CON + (2 x INITIATIVE), Minimum = 8 Traveller Combat Round = 5 seconds, Deckplans: use 1m x 1m grid Action Point Chart Draw Gun or Blade 1AP Holster Gun 2AP Sheath Blade 6AP Sneaking Movement x3AP Evasion x3AP Aiming Attack 8AP Snapshot Attack 4AP Aiming Attack (burst) 12AP Snapshot Attack (burst) 6AP Hand Grenage Attack 2AP to arm 4AP to throw 10AP to wait Pick up object 1+d6AP (1 to abort) Move forward 1AP/2 meters Move sideways or back 2AP/2 meters Turn 90¡ 1AP Run (human) 2AP/6 meters Run (Vargr) 2AP/8 meters Give Signal 2AP Give Command 8AP Stairs Up 2AP/2 meters Stairs Up (run) 3AP/6 meters Stairs Down 1AP/2 meters Stairs Down (run) 2AP/6 meters Open Sliding Door 1AP, Wait 3AP Open Iris Valve 1AP, Wait 3AP Open Hatch 8AP Move through portal (normal) 1AP Move through Door/Iris Valve (bulky) 1AP Move through Hatch (bulky) 3AP Open Access Panel 1AP to access 6AP to cross ZeroG hand-crawl 4AP/2 meters ZeroG jump 3AP+2AP/2 meters until landing ZeroG walk 6AP/2 meters Regain control in ZeroG (wall) 6+d6AP Regain control in ZeroG (floor/ceiling) 6+2d6AP Break down sliding door 6AP/attempt Activate Swtch/Stud 1AP Wound Effects Scratch Lose 8AP this round (only once/combat) d6 days to heal Slight Lose 3+d6AP each round (-1 Init) 5+2d6 days to heal Serious Lose 3+2d6AP each round (-3 Init), STR/2 20+d10 days to heal to Slight Critical Unconciousness/Death = 0AP, STR/2 2d6 weeks to heal to Serious If damage > AGL, lose all AP that turn (knockdown) If damage to head + d6 > CON, stunned Regain conciousness: If dam+d6 < 2 x CON Difficult If dam+d6 > 2 x CON Formidable Landing in ZeroG: Average vs. ZeroG for routine tasks, +2 Diff for using Slug weapons Regain control in ZeroG: Difficult vs ZeroG Burn Damage Type Damage WP 2d6/second Thermite 2d6/second Plasma 2d6/second Fuel d6/second Structure d6/5seconds Automatic Fire Burst Size dice lost per dice lost per range beyond short extra point recoil 3 1 1 5 2 1 10 3 2 Fragmentation Attack Table Burst Radius Range d6 hits 1 hit 0 hits Damage Pen Primary 1x Burst 1-3 4-6 7-10 2d6 1 Secondary 2 x Burst 1-2 3-4 5-10 d6 Nil