From: merrick@rt66.com (Merrick Burkhardt) Subject: Armor and PAWs To: gdw-beta@quark.qrc.com (gdw) Date: Wed, 8 Nov 1995 18:53:03 -0700 (MST) Hey, well, here's the poop on armor vs. PAWs. For 100,000ton plus ships, AVs of between 500 and 4000 will be common, varying between 0.6 and 4.6% of hull displacement (for 500,000tons, more for 100,000tons). The mass of these armor values is 14 times the 15*disp. rule!, so if a hull is 4.6% armor, it'll use up 64.4% of its mass allotment! And that's at TL14-15. At TLs 12-13 it'd be *twice* that number. Let's try an example 500,000 needle hull for a BB. TL AV Vol(tons) Mass max._ship_mass -- ---- --------- ------ -------------- 12 500 5738 1.2E6 7.5E6 14 500 2869 0.6E6 7.5E6 12 1000 11,475 2.4E6 " " 14 1000 5738 1.2E6 7.5E6 12 2000 22,950 4.8E6 " " 14 2000 11,475 2.4E6 " " 14 4000 22,949 4.8E6 " " A Needle hull has a MVM of 1.3. Wedge is 1.5. I'll have to look at the mass costs of the other overhead (jdrive, min PP for 6gs, etc.). It looks like ships this big might be able to shrug off any PAW attack (though the ship above could sport a PAW that'd do 3,600 damage). As a sample 100,000ton: TL AV Vol(tons) Mass max._ship_mass -- ---- --------- ------ -------------- 12 1000 3914 0.8E6 1.5E6 14 1000 1956 0.4E6 " " 12 2000 7840 1.6E6 over! 14 2000 3914 0.8E6 1.5E6 I bet that we can have a ballpark figure for max armor for each major hull rating on the FFS chart with some overhead figures for the rest of the hull (assume 1/2 is fuel, etc.). I think that doing the damage fix for PAWs and MGs (DE/hit idea) might be enough. Actually, if you trash the slop rule (15*disp is max mass) and do all mdrives based on mass armor would be curtailed a large bit. -Merrick