Date: Thu, 7 Sep 1995 19:15:43 -0700 (PDT) From: John ---- ---------- <-------@uclink.berkeley.edu> Subject: Heplar Missiles Roger Myrhe said: >I haven't tried with Heplar missiles, but don't expect much more success. Funny you should mention that.... I've been working on Heplar and Fusion drive missiles and have been quite impressed: The Agincourt class Cruise Missile TL 15 Vol. Mass MCr Warhead 500 Kt 0.4 0.4 1.2 Fusion 6 MW 1 2 0.2 HEPLaR 0.6 0.6 0.006 Fuel 4.79 0.3353 1 hex PEMS 0.21 0.41 0.41 Total 7 3.75 1.816 FC 1.5 0.105 G's 33.54 G-Turns 214 With this design, a missile cruiser can launch from the max range of its sensors and have missiles engaging the target in the next few turns. This particular missile must be designated by another ships AEMS or ladar. But since the firing ship can stay out beyond 35 hexes where absolute range diff mods make it almost impossible to hit, it has little to fear from a conventional gunship. I modified a standard Missile Corvette with 16 hex AEMS and gave it autoloaders for its missile barbettes. Then I put it up against a Midu Agashaam class Destroyer. Make the range 48 hexes (long range bogey detection for the Corvette by Merrickrules) and give both ships bogey detection. First turn, the Corvette lights up the AEMS and locks the Destroyer. The Corvette is beyond max range of the Destroyers weapons and it has +9 diff mods (or more) for range beyond 27 hexes, -6 for the MFD and -1 for the size of the Corvette, gives a net of Impossibile +1. The Destroyer misses. When range hits 27 the Corvette empties its missile barbettes of Agincourt(tm) missiles and runs away. Four barbettes, five missiles each, thats 20 missiles. The missiles burn max Gs toward the Destroyer and reach it in _1_ turn. Lets be nice to the Destroyer and say it hits a missile with every one of its weapons, including the spinal mount, and kills 9 missiles. Lets say 6 of these missiles lose lock and fly off into space. The remaining 5 fire on the Destroyer. Three hit. A total of 10 det-laser beams hit the Destroyer and trash it. The Corvette still has another salvo left. The 400-ton Corvette just did severe damage to the 3000ton Destroyer without ever exposing itself to effective return fire. This is with det-lasers. Imagine what a KKM with a closing velocity of 30+ Gs could achieve. It gets worse. Agincourt missiles have 214 G-turns. With another ship designating for it, the corvette could launch from 150+ hexes away, leaving the missiles 64 G-turns to correct, and still get a closing velocity which would punch those KKMs through one side of the Destroyer and out the other without even noticing. Lets line up a bunch of em and see how many we can punch through with one missile. Okay, so the Midu Agashaam is a wimpy ship, but its still almost an order of magniture larger than the Corvette which just trashed it. Hey Merrick, would you mail me the rules for KKM damage you have? I'd like to see how vicious these get. Merrick said: >Using KKMs can really throw this out of whack, but FFS has provided us >with Electrostatic Armor (ESA). I thought ESA (Electro-Static Armor) worked against HEAP and plasma weapons but not KEAPs. Am I missing something? I suppose at the impact energy we're taking about the KKM might _become_ a plasma.... Of course anything that can be invoked to reign in 150 hex Hail Mary KKM Battleship killers would be welcome. :) --M From: merrick@Rt66.com (Merrick Burkhardt) Subject: sample HEPlaR missiles Date: Tue, 7 Nov 1995 17:42:48 -0700 (MST) Here are a bunch of HEPlaR missiles to play with. All have 500kt det-laser warheads. The maximum gs are listed in a slightly different format than you're used to. Any gs number in () is the "real" value calculated using the actual mass of the missile. If the design also has a number out of the parenthesis, that is the max gs of a straight FFS design (you can tell this by the fact that the mass is less than 7.5 which is the 15*disp maximum) using the slop rule. The designs are only valid for the figure in parenthesis, however due to the internal structure. Done in the FFS way the gs would be between the two figures given if the bracing were done for the intermediate value. All missiles have an armor value of 3, and are fully braced for the gs in the parenthesis. gs TL/type Mass Cost ffs(real) gturns Sensor sigs ---------- ------ ----- ---------- ------ ------ -------------- 16 S/FIM 8.046 2.225 (30) 96 2P +4/+3/+4/+3/+1 16 S/FIM 7.456 2.178 42 (28) 109 2P " " 16 Cont. 10.202 1.833 (39) 46 - " " 15 S/FIM 7.488 2.318 31 (20) 126 2P " " 15 Cont. 8.576 1.671 (25) 112 - " " 15 S/FIM 7.079 1.902 29 (21) 135 1P " " 14 S/FIM 7.221 1.916 16 (11) 142 1P " " 13-14Cont. 12.277 1.887 (14) 82 - " " 13 S/FIM 7.348 2.161 16 (10) 137 1P " " 12 S/FIM 7.446 2.11 13 (8) 147 1P " " 12 S/FIM 10.487 2.246 (10) 119 1P " " SIM = Semi-Independant Missile FIM = Fully Indepenant Missile Cont. = Controlled Controlled missiles were optimized to have the biggest gmax possible. Tactically they are used almost as direct fire weapons. S/FIMs are used for longer range aplications, and by small craft. If there is a missile at the TL with a lower mass, it is more likely to be used on a fighter since they are also performance limited by their total mass. Most S/FIMs are actually used in a target-designated role within sensor range of the firing craft. If the launcher has a Lock-On on the target with an active sensor, use the active sensors short range for the missile's attempt to lock the target. They are also used in a Anti-Radiation Missile role (ARM). If the target is active, use *twice* the short range of the target's active sensor, TL differences are treated as the jamming task is. -Merrick