From: Bertil Jonell Subject: Re: "soft" turrets and doctrine Date: Fri, 17 Nov 1995 01:36:01 +0100 (MET) > Anybody feel like working up the damage vaule? It should be a few (maybe > 1d6) of hits with a tiny damage value (maybe DV of 1d6?). Ok here it is: Kinetic Damage Table for Tiny Pellets Impact Speed Damage by Pellet Size (G-turns) 5mm 3mm 2mm 1mm .5mm .25mm .1mm 1 1-18 1-11 1-8 1-4 1-2 1-1 1-.5 2 1-27 1-17 1-12 1-6 1-3 1-2 1-1 3 1-35 1-22 1-15 1-8 1-4 1-2 1-1 4 1-41 1-26 1-18 1-10 1-5 1-3 1-1 5 1-47 1-30 1-21 1-11 1-6 1-3 1-1 6 1-52 1-33 1-23 1-12 1-7 1-4 1-2 8 1-62 1-39 1-27 1-15 1-8 1-4 1-2 10 1-71 1-45 1-31 1-17 1-9 1-5 1-2 15 1-91 1-57 1-40 1-21 1-11 1-6 1-3 20 1-108 1-68 1-47 1-25 1-14 1-7 1-3 30 1-138 1-87 1-60 1-32 1-17 1-9 1-4 # of pellets in 150kg WarHd 1.3E5 5.9E5 2.0E6 1.6E7 1.3E8 1.0E9 1.6E10 BTW, all are tungsten/DU. Using 'sand' (density around 2 instead of around 18) would degrade the performance seriously. Personally I'd select 1mm pellets. They seem to have a good tradeoff between penetration and quantity (16,000,000). That is enough to blanket a 54km circle with enough density to statistically hit a 100ton spherical hull with one pellet. And if we direct them at a surface target at 30gt, they'd shave 1.6 meters(!) off the rock surface within a radius of 4.5kilometers(!!), even if we assume a 50% overlap between the individual craters. That's a level of destruction above nuclear, and a fine illustration of the principle behind cluster bombs: many small explosions is far more effective than the sum of all those small explosions concentrated in one spot. > wildstar@qrc.com -bertil-