Date: Tue, 4 Jul 1995 10:57:30 +0300 (EET DST) From: Jan Korpelainen Subject: Drake Light Assault Vehicle Ok, the design below is the fixed version of the Drake Light Assault Vehicle, which I posted earlier. There were several minor (and couple of not so minor) flaws in the previous posting. Those who bothered to read through my earlier posting, and through my rantings with the turrets, well, I myself have decided to use a bit different multiplier for the volume in the turrets of vehicles. I will go to this change in a bit, but if you do not want to use the system, reduce the cargo in this design to 0.3 tons. Now, after short tampering with the turrets, I noticed that by dividing the suggested multiplier from FFS by 10, and then adding 1 to it, will give a much better (read realistic) affect to the turret volume. Putting stuff in the turret still has an effect, but now you actually can design turreted vehicles without them having to be 10 displacement tons or more in size. If this will bring the volume of the turret equipment too much down for your taste, try using 5 as the divider instead of the 10 I use, that increases the effect of tech level with the turrets, but keeps the turrets manageable. Now, without any further delay, back to the corrected... Drake, Light Assault Vehicle Tech Level: 6 Price: Cr80,903 Size: 28 kiloliters displacement = 2 tons (Mc) Mass: 29.62 tonnes empty, 31.40 tonnes loaded Power: 0.6 MW improved internal combustion engine (0.0083 MW excess power) Maint: 10 Controls: Enhanced mechanical, 2 x Mod 6 Flt computer Commo: 30-km radio Sensors: - Life Support: Light, heat Cargo: 0.4 tons Crew: 2, driver and commander/gunner Passangers: - Fire Control: DM +1 Armament: Remote turret with 13mm HMG, fixed 6cm CPR gun Stabilization: Basic Ammo: 200 rounds for the HMG, 100 HE (or HEAP) rounds for the CPR gun Travel Move: 110/65 Combat Move: 25/15 Fuel Capacity: 2000 liters hydrocarbon distillates Fuel Consumption: 150 liters/hour (endurance of 13.33 hours) Combat Statistics Config: Small Turret HF: 39 TF: 39 Susp: T (4) HS: 9 TS: 9 Deck: 9 HR: 3 TR: 3 Belly: 3 Weapon Values Type ROF Range Dam Pen 6cm CPR gun 1 323 C: 5, B: 15 2C (for HEAP) C: 3, B: 12 29C 13mm HMG 5 162 7 2-3-4 * * Note the different format given in penetrations, didn't bother to fix that, as the CPR gun is more often used on vehicles, and the HMG on personnel. I threw this design together after long ignorance of my TNE material. I just wanted to test out few lower tech things a bit, and tried to make a nice assault tank initially. Then I noticed that a vehicle of this size does not take too well for a full sized turret (I would run out of space even with one crewstation in it, as would be required), so I decided to change it to simple, low-cost assault vehicle instead. Note that because of the 2-man crew, only one of the weapons can be fired at any one time, as the gunner can hardly concentrate on both. The small turret mounting the machinegun is on the top of the vehicle, and has full 360 degree fire arc. If u spot any flaws in the design (there might be some, like I said, this was my first design in a long while), please notify me so I can correct them. I do have the design notes of this thing still, though at the moment they are barely readable... ;) However, I will type those up if anyone wants them. Jan Korpelainen jkorpela@cc.joensuu.fi Department of Statistics University of Joensuu, Finland