Folks -- As promised, included below is my experiment with the edges of the BL/FF&S rules, the 12G acceleration _Valkyrie_ Interceptor. While there may be some minor errors in the design since this was one of the first craft I built with the new rules, I think that everything has been interpreted properly. Notice that the stats start off with _Battle Rider_ information. While it is simple enough to derive this from the ship, I find that including it is useful as a short summary of the craft's capabilities. Comments are welcome! --Steve _Valkyrie_ Interceptor (Early Production) BATTLE RIDER: FZ Valkyrie -- 0 -- TL-16 -- -- L(x1) 10:1-1-0-0 M:0(2) A:12 P:3 Msk (S) G12 AV:4 -- -- 4 GENERAL Displacement: 50 tons Hull Armor: 120 Length: 22.4 meters Volume: 700 cubic meters Target Size: VS Tech Level: 16 Config'n.: Cylinder AF Price: MCr 53.5 Mass (Loaded/Empty): 882.4/854.6 metric tonnes ENGINEERING Power Plant: 558 MW Fusion (558 MW/hit), 1 month duration Jump Performance: nil G-Rating: 12G (44 MW/G), CG Lifters (5 MW) G-Turns: 70, 5.52 cubic meters ea. Maint: 8 ELECTRONICS Computer: 2 x TL16St (0.6 MW ea.) Commo: 1000 AU maser (infinite, 0.6 MW) Avionics: TL10+ Avionics, TL16 Terrain Following Avionics Sensors: PEMS fixed array 90 Mm (3 hex, 0.04 MW) AEMS 360 Mm (12 hex, 11 MW) Controls: 2 x workstation/crew G-tanks ECM/ECCM: EM Masking (0.7 MW) ARMAMENT Offensive: 1 x TL16 144 MJ laser lance (Loc. 1; Arc 1; 4 MW; no crew) 10:(1/10)-30 20:(1/10)-30 40:(1/4)-15 80:(1/2)-7 2 x AF grapples for standard missiles ACCOMODATIONS Life Support: Extended (0.14 MW) Artificial Grav (7G, 3.5 MW) Crew: 2 (1 x Maneuver/Gunner, 1 x Engineer) Accomodations: 1 x Sm Stateroom (0.0005 MW) Cargo: 0.408 cubic meters Airlocks: 1 hatch SYSTEMS LS 5H; ELS 2H; LT 1H; MD 1H; PP 1H; SSR (2h); AG (2h); CG (2h); Others (1h) DAMAGE TABLES: AREA (1d20) SURFACE INT. EXPLOSION 1 1: Ant. 1-14: Laser; 15-20: Electronics 2: EMMR 2-3 1-7: Electronics; 8-20: Fuel 4-5 1-2: Weapon; 3-9: Elec.; 10-20: Fuel 6-7 1: Hatch 1-16: Quarters; 17-20: Fuel 8-9 Fuel 10,12-13 1-5: Quarters; 6-20: Fuel 11,14-15 Fuel 16-19 1-16: Engineering; 17-20: Fuel 20 Engineering Fuel scoops refuel in 40.6 minutes. No purification. The _Valkyrie_ was a very high-tech interceptor design which was being developed by the Third Imperium in the early 1100s. Unlike the lighter 9-ton _Iramda_, _Dragonfly_, and _Rampart_ fighters commonly seen in Imperial service, the _Valkyrie_ was based on the 50-ton "heavy fighter" model. Heavy fighters trade stealth for the ability to carry additional equipment, usually heavier weapons and more armor. In the _Valkyrie_, much of the additional available space was put into a high-performance maneuver drive. The primary mission of these craft was to intercept enemy vessels and occupy them until reinforcements had a chance to arrive. The 12G maneuver drive installed in the fighter can make a squadron on maneuvers perform maneuvers which can only be performed by missiles, and the fighter has many more G-hours available than a standard missile does. Imperial G-compensation technology was stretched to its' limits in order to allow the crew to withstand so much acceleration for even a short time. Ensconced in their G-tanks and with the 7G compensators operating at full capacity, the crew can function continuously at accelerations of up to 10G, or 9G of evasion, with no ill effect. Above these levels, all tasks are one difficulty level more difficult per additional G-turn applied. Most crews are therefore equipped with neural links so that they can regain a difficulty level under extreme maneuvers. Even so, accelerations above 10G are used only for brief periods and under very specific circumstances. Unfortunately, Virus-infected craft are not bound by this restriction, as they need carry no organic crew. Fortunately, such craft are quite rare. The _Valkyrie_ design is very tight. The original prototype had fiber optic computers installed, but these were removed in later models on the grounds that they were too expensive, and the space filled with a small cargo bay and additional fuel. A compact tech-16 144 MJ laser was installed which replicated the performance of the tech-15 laser lance of the same power. The fighter can carry two fully-independent missiles. Both crew members are somewhat overworked, one with flying and fighting the craft, the other with baby-sitting the gigantic propulsion system. Since the vehicle has no airlock, but only an access hatch, the vehicle must be depressurized in order to perform an EVA, but this is typical in fighter designs. Facilities are provided to allow the _Valkyrie_ to make extended patrols or sweeps of an area, a traditional heavy fighter role. While performing well in tests by the Massilia Fleet and Deneb Fleet, two flaws exist in this vehicle. First, she is somewhat under-armed for her size, and second, she is a bigger sensor target than the typical 9-ton fighter. Additional missile grapples might be installed, but at the cost of a G of performance; a slightly larger HEPlaR thruster to help address this problem was proposed for the next variant. Some experiments with robotic assistance to lighten crew workload were also performed. Combat advice: Note that if you aren't going to be using all twelve gees of acceleration, you can overpower the laser x10 and pick up the -2 bonus. Steve Bonneville