Date: Tue, 10 Oct 1995 21:12:25 -0600 (MDT) From: merrick@Rt66.com (Merrick Burkhardt) Subject: TL16 Diplomatic Courier Bid Submission Bid Submission for Diplomatic Courier, 500ton. Regency Contract MM E117-b32. GSbAG Mora Division, Mora, Mora General Data ------------ Displacement: 500 tons Hull Armor: 100 Length: 72 meters Volume: 7000 kl Price: MCr303.314* Target Size: S Configuration: Needle AF Mass (Loaded/Empty): 4759.264/4230.518 *prototype cost, class ships at MCr242.651 Engineering Data ---------------- Powerplant: 1850MW Fusion (308.33MW/Hit), 1 yr. duration. Jump: 3 (466.67 kl per jump number), 1400kl fuel. g-rating: 6 (250MW/g), ContraGrav Lifters (100MW) g-turns: 63 (31.25 kl each), 113 with jump fuel. Maint: 101 Electronics ----------- Computers: 2xTL16 Fb (1.2MW ea.) 1xTL16 St (0.6MW) Commo: 300,000km Radio (10 hexes, 10MW) 2x1000AU Laser (inf, 0.3MW ea.) 2x1000AU Maser (inf, 0.6MW ea.) Avionics: Fight Avionics (0.1MW) Terrain Following Avionics (0.02MW) Navigational Aids (0.01MW) Sensors: PEMS Array 120,000km (4 hexes, 0.06MW) 1000AU Radio Direction Finder (inf, 0.05MW) AEMS 480,000km (16 hexes, 13MW) Ladar 300,000km (10 hexes, 0.2MW) Densitometer (0.3MW) Neutrino Sensor (0.01MW) Neural Activity Sensor (0.007MW) ECM/ECCM: EMS Jammer (16 hexes, 26MW) EM masking package (7MW) Controls: Holographic Linked (1MW) Bridge with 11 bridge workstations. 9 crew workstations. Armament -------- Offensive: TL16 800MJ Laser Turret (Loc:10; Arcs:all; 234.32MW, 1 crew) Missile Barbette (Loc:11;5 ready msls; 0.15MW,1 crew) Defensive: 2xTL16 Sandcasters (Loc:8,9; Arcs:all; TL16 2d10x5 Reduc/Hit; 50 Cann ea.; 1MW ea.; 1 crew ea.) MFDs: 2xTL16 Beam/Msl MFD (6 DiffMOds; Msl:10 hexes; 10 hexes; 1.21MW ea.; 1 crew ea.) Accomodations ------------- Life Support: Extended (1.371MW) Gravtic Compensators (7g; 34.28MW) Crew: 27: 9xEngineering, 2xElectronics, 2xManeuvering 5xGunnery, 2xMaintenance, 5xCommand, 1xSteward, 1xMedical Crew Accom.: 11xSmall Staterooms (double; 0.0005MW ea.) 6xLarge Staterooms (single; 0.0005MW ea.) Passenger Accomodations: 9xSmall Staterooms (double; 0.0005MW ea.) 5xLarge Staterooms (single; 0.0005MW ea.) Other: Sickbay (0.8MW) Cargo: 166.983 kl plus Small Cargo Hatch (and Barbette hatch) (cargo includes 10 missile reloads) Small Craft: optional in cargo area (air raft) FPP: (5.84MW) Air Locks: 6 Notes ----- Can scoop total fuel in 1 hour. Purifies total fuel in 18 hours Large Laser has turret hidden under a small hatch. Missile Barbette is hidden under a large hatch. This ship has hidden firepower in order present a less threatening appearence for its primarily diplomatic assignment. If purchased in quantity, our shipyards could produce more martial variants at a substantial savings than another 500ton design since this is already a very capable ship. In order to improve survivability we have isolated the ignition/recombustion chambers into 6 separate units insuring some maneuver capability even under the worst combat damage. The passenger staterooms include room for high level staff, and ambassadors (large staterooms), as well as a mixture of intellegence and diplomatic staff. Typically, a troop complement of 10-12 would be expected within these spaces as well. --------------------------------------------------------- TL16 800MJ Laser Turret (non-standard, 10 tons) This turret includes its own Beam/Msl MFD. 10:1/23-71 20:1/23-71 40:1/23-71 80:1/23-71 --------------------------------------------------------- System Damage ------------- JD-2H MD-6H (see notes!) PP-6H FPP-4H CG-2H AEMS(proc)-2h EMS Jammer-2h EMM-1H EMMR-7h LT-3H MB-1H SC-1H MFD-3h LS-16H ELS-8H AG-2H SSR-2h LSR-1H Sick Bay-1H All others-(1h) Damage Tables ------------- Area Surface Internal ---- -------------- ---------------------------------- 1 Ant Elec(1-5), hold(6-20) 2-3 1-2Ant Elec(1-5), Qtrs(6-12), hold(13-20) 4-5 1AL hold 6-7 1-10Ant SC(1-2), Qtrs(8-20) 8-9 1-2EMMR hold 10 1SH, 2- Elec(87.5, 1-5), LT(6-20) 11 1-2LH,3SH,4AL MB(1-5), hold(6-20) 12-13 Qtrs(1-10), hold(11-20) 14-15 1-2EMMR,3AL hold 16-19 Eng(1-10), hold 20 1AL Eng Almost forgot... The ship is powered for all systems at once, except the CG lifters. The ship is limited to 5g when using them. The laser turret is powered for a ROF of 100, but it is beefed up for a ROF of 800. Each gturn not spent is another 100 shots per turn. gturns *not* spent ROF DM ------------------- --- ---- 1 200 -3 2 300 -3 3 400 -4 4 500 "" 5 600 "" 6 700 "" There is not enough power in the prototype for the full ROF, but it could be added to the production models (beefing up the PP by 8kl) at a small additional cost. -Merrick