Date: Wed, 23 Aug 1995 00:28:31 -0400 From: That Computer Guy Subject: More Laser Goodies Thanks to everyone that had some input as to my question about lasers and workstations. Checking over the crew part of the laser design sequence, it does say that a laser may be ``uncrewed'' if it is tied into an external MFD. So, my own question answered in print. Maybe next time I should try reading the book! 8) Anyway, here are two laser sequences that I came up with. Could another laser guru out there check them out and tell me if they're correct. TL-15 200Mj Tunable Laser Turret Vol: 42kl Mass: 75 MW: 5.6 MCr: 1.05 Short: 10:1/14-35 Med: 20:1/14-35 Long: 40:1/14-35 Ext: 80:1/14-35 Design Notes: FA=3.6 IE=1000 F=4666 R=156 TL-15 750Mj Non-Gravitic Focusing X-Ray Laser Turret Vol: 42kl Mass: 61.74 MW: 4.9 MCr: 1.01 Short: 10:1/22-68 Med: 20:1/13-41 Long: 40:1/7-21 Ext: 80:1/3-10 Design Notes: FA=3.6 IE=882 F=3.6 R=12 So, assuming that my designs are correct, which is the better laser to use? They both will need an external MFD (and are thus uncrewed). But I was wondering, what is the range that most effective ship combat takes place. In my opinion, the x-ray laser would be better, especially for merchants because they could really screw up the day of a corsair that gets too close (think of this turret as a nasty suprise). However, this is only as long as the starship combat takes place at short and medium ranges. Now, since I'm not the BL expert, I was wondering how accurate and effective is combat at long and extreme ranges. Whenever I've played, it wasn't until medium range that players even started to hit with some regularity, but that may just be us. Any opinions (Chris, Andrew, Merrick, et al) flames or just questions? Thanks in advance... --Jerry 8) Jerry Alexandratos % "Nothing inhabits my (8 8) darkstar@strauss.udel.edu % thoughts, and oblivion (8 8) darkstar@canary.pearson.udel.edu % drives my desires." (8 Date: Wed, 23 Aug 1995 00:55:57 -0600 (MDT) From: merrick@Rt66.com (Merrick Burkhardt) Subject: Re: More Laser Goodies The xray will critical a small ship at short range. This is a _good thing_(tm). Other than that, I like the tunable one better in the 20-40 range which is where your first chance to hit a small ship will be (and lasers like this won't do too much to a bigger ship). This means the other guy can pick the range. I'd put one of each on the trader :) Just shoot the tunable until he gets a god shot off, then stop shooting it to spoof him in, then critical him... unless you can get close without getting shot first. I'd go for high ROF in either case. I don't make weapons at less than max ROF unless they're for anti-missile use or the like. Now for a Zhodani laser. Zho TL14 200Mj Tunable/xray Laser Turret Vol: 56kl Mass: 86.22 MW: 5.56 (ROF=10) MCr: 1.404 This turret has one HPG and *two* focal arrays. One is an xray laser for space use, the other is tunable. Both are beefed up for a ROF of 800, all you have to add is the juice. xray: 10:1/11-35 (same at all ranges) BR stats: L[-5]10:1 ([] indicate beefed, but not powered) Tunable: 4:1/11-35 8:1/7-21 16:1/3-11 32:1/2-5 BR stats: L[-5]4:1-1-0-0 Design notes: The Zhodani standardized on a larger turret size than the Imperium due to their technological lag. Combat experience had shown them the need for their smaller ships to be able to strike at ranges of light-seconds ---otherwise their Imperial counterparts would choose the range and kill them. The choice of 2 focal arrays allows a flexibility of operations desirable in small ships which are more likely to find themselves in an atmosphere. -Merrick