HD 6F08 Oruelaen, psionic forces of Thirz Empire By Roger Myhre Ammerudgrenda 168 0960 Oslo 9 Norway Introduction. When Thirz empire was first founded in 1016 the Zhodani found it wise to have good relations to the new founded empire. Not that it feared it, but because the relationship would be of most importance when it came to the control of space in non Zhodani territories. Zhodani realized that they would have difficulties to control the corsair threat without outside help. Thirz Empire was found to be the best candidate. Thirz the First enjoyed high Charisma increases after he was proclaimed king. With Zhodani help he could expand his borders both spinward and trailing. Out of this cooperation there was trained a few selected sophonts to a new special force. A psionic force group (PSG) called Oruelaen. The close contact with Zhodani gave cheap and quite reliable psionic training to those who could afford it. The royal family is tested and trained for free. Roles of the PSG. The PSG is a small group of 250 sophonts. Officially they are known as the Royal Guard. This guard or group has several roles, both publicly and more secret roles. Only about 50 of the members are known by the public. And about 12 of those are truly famous. The others have not been recognised by name when they are doing jobs that demands discretion. The group is not a intelligence group, but have close contacts with the Thirz Empire Intelligence network. The main roles for this group is: - Bodyguard for the King. 12 Sophonts are designated as permanent bodyguard for the King, and at least four is present at all times when the king meet strangers. - Public relations. This is one of the smallest jobs the group does. It handles the communication with news agencies when the group is officially on a given mission. Giving relevant information of what is happening or have happened. - Investigation. If some problem arise that the king finds particulary interesting he may dispatch a few PSG members to the site to collect data. Sometimes this collides with the Intelligence network. At moments as this there will be cooperation between these two groups. - Undercover. Sending members on undercover missions is extremely rare. When it is done, there is almost always with the Intelligence Network. - War missions. Also a rare occurrence. Usually they are only sent out on observation missions, but certain special missions may be undertaken. This is then done with special forces that are trained to operate behind the enemy lines. - Observers. When certain actions are taken. For instance when diplomats are on a emissary mission agents may be present to observe and protect the diplomats. Organization. Due to the prestige and the small size of the group, there is difficult to enlist as a PSG member. Even more difficult is it to increase in rank. PSG members are seldom on dangerous missions without backup from skilled personnel (field agents, commandos). The only way to increase in rank is when a higher ranked officer is killed, retired or demoted and discharged. The king "owns" the group and may issue any order to it as he sees fit. The king holds the rank of General. Due to the high responsibility each individual has, the lowest rank is Sergeant. Thus making the lower rank members able to throw some weight around if need be. However they are not to take command if there is a lower ranked that are present that know the job in question in and out. Example: If a commando unit with one PSG officer present ends up in a situation that calls for special measures. The PSG officer may not take command even if the commando unit officer is of lower rank. If the PSG officer can prove that the commando officer is unable to do his job properly he may take command. In the latter case this will go to a hearing to investigate if the PSG officer acted within his authority. Other races within the force. PSG accepts other races as members in their ranks if they have high PSI rating. Currently (1120) there is one Droyne Sport and two humans. There have been a few members from other minor races in the force, but that was in the early days. Generating a PSG member. If you need a NPC or a PC wants to become a PSG member there is a few criteria that have to be fulfilled. - PSI rating of 8+. - Citizen of Thirz Empire. - Preferably one of these PSI abilities. * Telepathy. * Telekinesis. * Clairvoyancy. * Any useful special ability. Droynes are a special case. When they start with 1D in PSI rating. A new started Droyne can join if he has 5+ in PSI rating. When a person decided to join he or she is checked for how strong he or she is Psionically. If the strength is more than 8 he may then take tests. If the person manages to enlist he is trained in the abilities he got. The first year of the first term is used for training. Each ability start at level 1. At the end of each term roll on the table below to see how much the skill have increased the last four years. The skill level may not become higher than the PSI rating. Roll for each ability. For those who manage to enlist in this branch, increase charisma with one. Roll PSI Skill Increase | Skill received: ------------------------------------------------- 1 +2 | Per term of service- 1 2 +4 | For each Commission- 1 3 +4 | For Promotion- 1 4 +5 | For Special Duty- 1 5 +5 | +1 if difficulty number is 6 +7 | beaten by 4+ on Comm and Special Dty. When the skill of a Droyne has reached upper limit of PSI skill, and the PSI rating is increased further the skill is automatically increased too. Enlist: 11+ on 2D. DM+1 if PSI rating 11. DM+1 if more than 1 ability. Roll Notes --------------------------------------------------------- Survival 5 DM+1 if Int 9+ Commission 7 DM+1 If Int 9+ Success See below DM+1 if Cha 7+, DM+1 if Edu 10+ Special Duty 9 Reenlist 6 Success Table (2D) Ranks ------------------------------------------------------------- 2 Discharge with Cha-2 1 Sergeant 3 Discharge with Cha-1 2 Lieutenant 4 No effect 3 Captain 5 No effect 4 Major 6 No effect 5 Lieutenant Colonel 7 No effect 6 Colonel 8 No effect 7 General++ 9 No effect ++) No character may get this 10 Promoted 1 rank rank. 11 Promoted 1 rank, Cha +1 12 Promoted 1 rank, Cha +2 Rank Skills: Sergeant Gun combat+1 Captain Leader+1 Colonel Liaison+1 Skills Personal Career Education Advanced Development Skills Skill Education. ------------------------------------------------------------ 1 +1 Int Admin Vehicle Space Comb 2 +1 Edu Mx Comb Spc Comb Interperson 3 Physical Mx Comb Forensic Legal 4 +1 Dex Reco Legal Academic 5 Inborn Strwise Tech Liaison 6 +1 Cha Interview Vice Space ------------- Min Cha of 8 is required on this table. Muster out Cash Benefit ------------------------------------ 1 10,000 PSI drug 2 30,000 Weapon 3 50,000 Cha+1 4 90,000 Int+1 5 100,000 HiPas 6 140,000 Grant Cascade skills: Inborn: Artisan, Carousing, Instruction, JOT, Tactics, Leader Interpersonal: Admin, Interview, Liaison, Linguistics, Steward Mx Comb: Infighting, Blade CBT, Gun CBT, +1 Str, +1 End Physical: +1 Str, +1 Dex, +1 End Spc Comb: Btl Drs, Cbt Eng, Cbt Rflmn, Demo, FA Gnry, Fwd Ob Grav belt, Hvy Wpns, Hi-eng Wpns, Hi-g Env, Stealth Survival, Zero-g Env Space: Engineering, Navigation, Pilot, Sensor ops, Ship's boat, Vacc-suit, Zero-g Env Space Comb: Fleet tactics, Gunnery, Sensor ops, Ship tactics Tech: Commo, Comp, Elec, Gravitics, Robot ops, Sensor ops Vehicle: Aircraft, Grav belt, Grav Veh, Ships boat, Tracked Veh, Watercraft, Wheeled Vehicle Vice: Bribery, Disguise, Forgery, Gambling, Intrusion, Scrounging Streetwise Benefits: PSI drug: The character get 2 doses of PSI drug of refs choise. Weapons : The character may select any weapons except plasma or fusion weapons or heavy weapons. Grant: The character is given a grant worth up to (10,000*Cha)+(1000*rank). This may be whatever the refereee finds most appropriate for the character and the campaign the referee are going to run. Expensive equipment like vehicles may be a good choise. If grant is rolled more than once. Add 1000 to the maximum amount for each additional roll. Discharged characters may not get a grant. Notes on Droynes. To measure the level of Charisma of a Droyne: +1 Cha per term of service, +1 per every second leader skill. Initial Cha level is half the total amount. In this character generation procedure there is assumed that the Droyne is used to interact with Vargr so he start at full level. Differently from others the Droynes increase in PSI level as they grow older. A Droyne character may change any of the rolls on the personal development table for +1 in PSI level, once per term. The maximum PSI level possible is 15. Any increment in Cha from other rolls may be used to increase PSI rating with one.