The following table lists the first "clear" orbit number for the 10/100 (respectively) diameter jump zones. Orbits interior to these will have to make some accounting for travel to the star's "clear" zone (sometimes trivial, somettimes NOT) Ia Ib II III IV V B0 6/10 5/9 5/9 4/8 4/8 3/7 B5 7/10 6/9 5/8 3/7 2/6 2/6 A0 8/11 6/10 5/8 2/7 2/6 1/6 A5 8/11 6/10 4/8 2/6 1/5 0/4 F0 8/12 7/10 4/8 2/6 1/5 0/4 F5 8/12 7/10 5/8 2/6 1/5 0/4 G0 9/12 7/11 5/9 2/7 1/5 0/3 G5 10/13 8/11 6/9 3/7 1/5 0/3 K0 10/13 9/12 6/10 4/8 1/6 0/3 K5 11/14 9/13 8/11 6/10 XXX 0/2 M0 11/15 11/14 9/12 7/10 xxx 0/2 M5 12/16 12/15 10/14 9/12 xxx 0/1 M9 13/19 12/16 11/14 9/13 xxx 0/0 I finally remembered what my fix for this was: density * 10 or 100 = actual diameters of jump thresholds For low-density bodies like GG's and stars, the "100-diameter" mark is now at 20-40 diameters, which in most cases makes the problem go away. If you want to keep the long times for gas giants, one could wave one's pseudo-physics wand and say it has something to do with stellar-scale fusion reactions....