This draft was produced on 31 October 1990. As conceived, the strike cruiser is almost all offense. Defensive considerations are limited to light armor, a small battery of lasers and sand casters, and fairly high agility. (I don't think you can get a whole lot more agile than this and still provide power for a spinal mount.) Endurance calculations are based on running power covering life support and 4-G acceleration (as well as the low power weapons, if needed). Running power is 48% of full power, which is close enough to say that one combat hour costs two endurance hours.
CraftID: | Imperial Strike Cruiser, TL15, MCr95830 |
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Hull: | 45000/112500, Disp=50000, Config=1SL, Armor=52G, Unloaded=730,396t, Loaded=759,869t |
Power: | 3336/6668, Fusion=900000MW, Dur=33/99 |
Loco: | 2250/4500, Jump=4, 7650/15300, Maneuver=6 (Thrusters=5.53mt), MaxSpeed=1000kph, Cruise=750kph, TrueAcc=7.27G, Agility=7 |
Comm: | Radio=System*5, LaserComm=System*5, MaserComm=System*5 |
Sensors: | EMS Active(Far Orbit)*5, EMS Jammer(Far Orbit)*5, EMS Passive(Interstellar)*5, High Pen Densitometer(1km)*5, Neutrino Sensor(10kw)*5, ActObjScan=Rout, ActObjPin=Rout, PassObjScan=Rout, PassObjPin=Rout, PassEnScan=Simp, PassEnPin=Rout |
Off: | Hardpoints=500 MesonGun=N0x BeamLaser=xx6 Missile=x90 Batteries 1 2 40 Bearing 1 2 30 |
Def: | DefDm+16 Sandcaster=xx9 Batteries 7 Bearing 6 |
Control: | Computer Mod9fib*3, LargeHoloDisplay*10, HeadsUpHoloDisplay*190, HoloLink*45600 |
Accom: | Crew=177 (13 command, 26 bridge, 74 engineer, 53 gunnery, 8 Maintenance, 3 medical), Staterooms=90, Env=Basic env, basic ls, extended ls, grav plates, inertial comp |
Other: | Fuel=349612kl (1 Jump3+33 days running power), Cargo=0, Missile Magazine=10000kl (100 b-r), Fuel Scoops, Fuel Purifier (12hr), ObjSize=Large, EmLevel=Strong |
Author: R.S.Dean