The Type S3 Scout was built to an Imperial Navy specification for a light fleet scout. Based on the standard Type S design, the S3 includes a larger jump drive, electronic countermeasure capability, and a redundant sensor and communication suite. A typical mission might involve two or three S3s that would jump to the outskirts of an enemy held system, refuel clandestinely, monitor enemy broadcast communications, and identify forces with passive detection gear. If something vital were learned, or at a scheduled time otherwise, one of the ships would jump outsystem and report, leaving the other(s) to continue the surveillance. A full tank of fuel would allow operation of the life support and sensor systems for over 300 days with no other use of power.
CraftID: | Type S3 Naval Scout, TL13, MCr163.8 |
---|---|
Hull: | 90/225, Disp=100t, Config=1AF, Armor=40F, Loaded=1472t, Unloaded=1376t |
Power: | 6/12, Fusion=720MW, Duration=30days |
Loco: | 5/10, Maneuver=2 (Thrusters=3250t), 4/8, Jump=3, Cruise=1050kph, Max=1400kph, NOE=170kph, TrueAcc=2.2G, Agility=2 |
Comm: | Radio=System*2, Laser=System*2, Maser=System*2 |
Sensors: | EMM EMS Active(FarOrbit)*2, EMS Jammer(FarOrbit)*2, EMS Passive(Interstellar)*2, Neutrino Sensor (100Kw), High Pen Densitometer (100m), ActObjScan=Rout, ActObjPin=Rout, PassObjScan=Diff, PassObjPin=Diff, PassEnScan=Rout, PassEnPin=Diff |
Off: | Hardpoints=1 BeamLaser=x02 Missile=x02 Batteries 1 1 Bearing 1 1 |
Def: | DefDM+6 Sandcaster=xx3 Batteries 1 Bearing 1 |
Control: | Computer Mod3fib*3, 1*HeadsUpHoloDisplay, 75*HoloLink |
Accom: | Crew=2 (1 bridge/engineer, 1 gunner), Passengers=6, Staterooms=4, Env=basic env, basic ls, extended ls, grav plates, inertial comp |
Other: | Fuel=560kl (1 jump-3+30 days), Cargo=56kl, Fuel Scoops, Fuel Purifier (6hr), SubCraft=1*4ton (not included), ObjSize=Avg, EmLevel=None |
Author: R.S.Dean