[Traveller Answer] More About Jump Drives

Date: Sun, 3 Nov 96 23:24:40 -0500
From: Derek Wildstar <wildstar@qrc.com>
Subject: [Traveller Answer] More About Jump Drives

Neil Taylor <neil@uk.gdscorp.com> asked
Douglas E. Berry <dberry@hooked.net> wrote:
I have never seen anything that disallows you from jumping with a net N-space displacement of 0.

other records (and refs on the TML) have reported that the original Solomai drives, pre-contact with the Vilani, were used for Micro- Jumps, within the Sol System - a quick way to get out to Jupiter, Pluto etc.

These are certainly J0 jumps, and are part of the CT/MT canon.

A jump drive will allow you to make jumps at any distance up to and including the maximum for the drive. This DOES include jumps that are significantly less than one parsec, even jumps that are measured in AU.

All the normal rules for Jump Drive usage apply: the origin and destination points must be at least 100 diameters out from the nearest large mass, and the ship must have a working power plant and enough jump fuel. Jumps (no matter how short) still take a week, and preserve the ship's velocity vector.

OPINION: IF short-range jumps will be a often-used feature of your campaign, you may want to add special provision for a J-0 (jump zero) drive. Such a drive would be half the size of a J-1 drive, and consume half the fuel as a J-1 (5% of the ship's volume - as opposed to 10% for a J-1). A J-0 drive would be limited to jumps of 10,000AU or so.
Guy "wildstar" Garnett
Traveller Answer Team

wildstar@qrc.com
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Joseph Heck (joe@mu.org) 21 August 2000
http://traveller.mu.org/answers/answer4.html